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Session Name:

How to Write Games for the Internet without Embarrassing Yourself

Overview:

Conversations on social media move faster than anyone can keep up with. You can miss a week of Twitter and discover that dozens of memes, controversies, and new releases have lived and died in your absence. So how can you get your game to stand out in this endless stream of new media? And how do we write meaningful content for communities where the rules change so often? The answer: by looking at art history. In this talk, I'll contextualize the current cultural climate by deconstructing the art movements of the 20th century, break down the research and approaches we used for making Dream Daddy a success, explore the emergence of metamodernism, and demystify what it really takes to make your game go viral.

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  • GDC 2018
  • Leighton Gray
  • Game Grumps
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  • Design
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