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Session Name:

Level Design Workshop: Procedural Regeneration: Matching the World to the Player

Overview:

In this talk, Heather will introduce the concept of procedural regeneration, that is, the concept of dynamically altering the world space of a game to fit the play style of its player. This can be done for multiple reasons, from gameplay balancing to horror, with the results influencing player experience in subtle yet powerful ways. This talk will largely focus on the lessons learned from 'Secret Spaces', a game which, on the micro level, is about gardening and exploration, but on a macro level is about the relationship formed between a player and the living building they inhabit, and how the building's feelings about the player changes how the player is allowed to interact with the world. Additionally, this talk will touch upon future potential uses for procedural regeneration.

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  • GDC 2018
  • Heather Robertson
  • Heather Flowers
  • free content
  • Design
  • Design