You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Making Good Tools for Making Great Audio


Guy and Tomas have collected deep technical knowledge of contributing audio for award-winning games. In this talk, they will share ways to proactively identify audio needs and how to evaluate them. They will discuss proven strategies to address those needs, guided by examples from shipped games. A union of efficiency, correctness, and productivity come together in the end to unlock sound designers' creativity, which leads to better game audio, and ultimately, better games.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2018
  • Guy Somberg
  • Echtra Games, Inc.
  • Tomas Neumann
  • Blizzard Entertainment
  • free content
  • Programming
  • Programming
  • Audio
  • Audio