You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Playtesting VR: Brownboxing, Spycams, and Fuzzy Rugs

Overview:

A new medium like VR calls for an updated look at playtesting. First, learn how rapid VR physical prototyping, or brownboxing, can get your team testing better experiences in a shorter amount of time. Second, learn useful tips for testing on all the platforms, from 3 DoF to 6 DoF. And finally, if you take care of your guest they'll take care of you. Shawn has playtested on 6 VR platforms but is probably best known for his work as Design Director on 'I Expect You to Die'. His talk will give you the tools you need to make great VR games for less money.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2018
  • Shawn Patton
  • Schell Games
  • free content
  • Design
  • Design