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|Session Name:||Intelligent Game Design on 'Rainbow Six Siege'|
|Speaker(s):||Leroy Athanassof, Geoffroy Mouret|
|Company Name(s):||Ubisoft, Ubisoft Montreal|
|Track / Format:||Design|
|Overview:||In this session, the game director and data analyst for 'Rainbow Six Siege' explain how they managed to successfully keep their game in a healthy state by using data and shifting their design process to incorporate scientific methods. Key metrics are carefully engineered to fit the issues at hand and provide the most relevant information for each problem, whether it's been raised by data analysis or community feedback. Through concrete in-game examples, they will show the impact and results of this method.|