You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: The Art of 'Wonder Boy: The Dragon's Trap'
Speaker(s): Ben Fiquet
Company Name(s): Lizardcube
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: 'Wonder Boy: The Dragon's Trap' (2017) is giving life back to a dear childhood memory. Praised for its vibrant art direction, the game tries to reimagine a long forgotten gem through a colorful handcrafted style. A lot of work had to be put to reinterpret the original game from 1989. Between the original art style, the character design or the animation, everything had to be artistically relevant to give that game a second chance. This talk will be the chance to see the process behind it, with never before seen art and insights.

GDC 2018

Ben Fiquet

Lizardcube

free content

Visual Arts

Visual Arts