You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Real Player Motion Tech in 'EA Sports UFC 3'

Overview:

This talk will go into detail on how the 'EA Sports UFC' team rebuilt their gameplay and animation systems around the new Real Player Motion Tech, and the advanced animation techniques developed as a part of that effort. Specifically, the talk will go into detail on the path generation and manipulation techniques used to achieve better coherence between the captured motion data and the motion requests going into RPM database query. In addition, the talk will introduce the RPM Event System, which allows for temporal constraints to be added to motion queries allowing for the full benefits of a motion database system applied to problems that require tighter controls on timing. Finally, the talk will discuss how layered techniques were applied over top of RPM to increase pose variety without interfering with the quality motion generated by RPM itself.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2018
  • Geoff Harrower
  • Electronic Arts
  • free content
  • Programming
  • Programming
  • Visual Arts
  • Visual Arts