You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Adopting Continuous Delivery
Speaker(s): Jafar Soltani
Company Name(s): Rare, Ltd.
Track / Format: Production & Team Management

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Learn how Rare changed its culture and approach for developing 'Sea of Thieves' by adopting "continuous delivery". As the result of this change, the Rare team has minimized crunch and has sustainably delivered new features to players. They've had over 100 retail releases so far which means they can learn from player feedback and evolve the game. The bug count has been very low throughout the project as they have invested heavily in automated tests, and consequently they've had a very small manual test team which has reduced cost significantly. Adopting continuous delivery practices isn't trivial; it will take a studio several years. Rare is continuously working to improve their capabilities, so this session will discuss the challenges they've faced and the principles behind the techniques and practices they've used. Some of the challenges include:How to work on a single branch (Trunk based development). How to continuously improve the commit stage. How to change studio culture to adopt automated testing. And finally, how to deal with flaky tests and identify the most relevant and valuable tests.

GDC 2018

Jafar Soltani

Rare, Ltd.

free content

Production & Team Management