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Session Name:

I Can't Hear You: Considering Deaf Gamers


As a deaf game developer and the EA Sports Accessibility Lead, Karen Stevens will give a practical presentation to demonstrate best practices in creating games that the deaf and hard-of-hearing can still play fully. Some of the topics covered (with concrete examples and suggestions for best practice) will include captioning and subtitles (and the difference between the two), alternate cues, audio channels, and more.

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  • GDC 2019
  • Karen Stevens
  • EA Sports
  • free content
  • Advocacy
  • Advocacy