|The Making of the Xbox Adaptive Controller
|Bryce Johnson, Erin Muston-Firsch
|Microsoft Devices, Craig Hospital
|Track / Format:
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|The Xbox Adaptive Controller required a new development approach that was drastically different from how the Microsoft Devices team typically runs a program. To intentionally bring more people with limited mobility into gaming, the team needed to challenge their biases and assumptions, rethink how they designed and engineered controllers, and move the goalposts on how they measure a program's success. This session will share their experiences and give you tips on how you can design better control schemes or input for people with limited mobility in your hardware or games.