You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: The Making of the Xbox Adaptive Controller
Speaker(s): Bryce Johnson, Erin Muston-Firsch
Company Name(s): Microsoft Devices, Craig Hospital
Track / Format: Advocacy

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: The Xbox Adaptive Controller required a new development approach that was drastically different from how the Microsoft Devices team typically runs a program. To intentionally bring more people with limited mobility into gaming, the team needed to challenge their biases and assumptions, rethink how they designed and engineered controllers, and move the goalposts on how they measure a program's success. This session will share their experiences and give you tips on how you can design better control schemes or input for people with limited mobility in your hardware or games.

GDC 2019

Bryce Johnson

Microsoft Devices

Erin Muston-Firsch

Craig Hospital

free content

Advocacy

Advocacy

Vision

Other