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Session Name:

Tools Tutorial Day: Analyzing for Workflow Reduction: From Many to One to Zero


Having a fast moving studio is more than just having tools that can do a lot of things. Discussed here is an approach to looking over workflows with an eye to reducing the number of steps and interactions that need to happen to get things done, going over both what that means at a high level and practical approaches that can be used to improve the tools you already have to enable faster and smaller workflows. This talk will use several simple real tools used in mobile game development, including examples of taking a tool and polishing it slightly to significantly improve the workflow.

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  • GDC 2019
  • Philip Bloom
  • Machine Zone
  • free content
  • Programming
  • Programming