You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: "Shadows" of the Tomb Raider: Ray Tracing Deep Dive (Presented by NVIDIA)
Speaker(s): Holger Gruen, Michiel Roza, Jon Story
Company Name(s): NVIDIA, Nixxes, NVIDIA
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: This session will cover how Nixxes and NVIDIA went about adding ray traced shadows for directional, spot, point and area light sources. NVIDIA will cover what went well and what didn't in all aspects of the work, from BVH construction to implications on content, and finally the tracing and denoising of the results.

GDC 2019

Holger Gruen

NVIDIA

Michiel Roza

Nixxes

Jon Story

NVIDIA

free content

Programming

Programming