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"Shadows" of the Tomb Raider: Ray Tracing Deep Dive (Presented by NVIDIA)
This session will cover how Nixxes and NVIDIA went about adding ray traced shadows for directional, spot, point and area light sources. NVIDIA will cover what went well and what didn't in all aspects of the work, from BVH construction to implications on content, and finally the tracing and denoising of the results.
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