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Compiling Your Story: Using Techniques from Compiler Design to Check Your Narrative
Programmers are used to their compilers catching tiny logic problems in their code. When you're a writer, it's harder to catch these problems. Wouldn't it be nice if you could run an error-checker on your dialogue?In this talk, Jon Manning (Secret Lab) will discuss how techniques from compiler design, like symbolic execution and control flow graph analysis, can be used to spot problems in your dialogue. For example, it's possible to prove that a certain branch of dialogue can never be reached because earlier decisions made by the player will always render that choice unavailable.Come and learn how to get started with these techniques, and how to use them in your own games to check for problems and to make life easier for testers!
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