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Session Name:

Tools Tutorial Day: The Science of Customer-Focused Tools Development


As game tools developers our goal is to build software that enables our colleagues to work faster and more creatively. But what happens when you've built a tool that misses the mark, or no one wants to use it? How do you prevent that situation from happening in the first place? This talk covers methods for investigating your users' needs and assessing usability at multiple points in the development process. We'll also cover strategies for collecting feedback from users who are under deadline and short on time.

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  • GDC 2019
  • Caroline Colon
  • Bungie
  • free content
  • Programming
  • Programming