|Tools Tutorial Day: The Science of Customer-Focused Tools Development
|Track / Format:
Did you know free users get access to 30% of content from the last 2 years?
|As game tools developers our goal is to build software that enables our colleagues to work faster and more creatively. But what happens when you've built a tool that misses the mark, or no one wants to use it? How do you prevent that situation from happening in the first place? This talk covers methods for investigating your users' needs and assessing usability at multiple points in the development process. We'll also cover strategies for collecting feedback from users who are under deadline and short on time.