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|Session Name:||GPU Driven Rendering and Virtual Texturing in 'Trials Rising'|
|Track / Format:||Programming|
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|Overview:||The 'Trials' game series has always featured UGC, fully dynamic world, and constant 60 FPS as a core pillars of the brand. 'Trials Rising' is no exception pushing levels of complexity and fidelity higher than its predecessor does.This session covers the 'Trials' team's journey to reach constant 60 FPS performance on all target platforms (PS4, Xbox One, Switch, PC) with massively increased world complexity. It shares details of GPU driven rendering implementation and its integration with virtual texturing, main innovations, optimization, and performance results. A significant part of the session will be dedicated to present improvements in GPU driven rendering scalability and technique efficiency on the Nintendo Switch platform.|