Over the past three years Vulkan has become the world's leading cross-platform, low-overhead graphics and compute API. In this session, Khronos will check in on the state of the Vulkan universe and review the latest developments in the standard and the ecosystem. Khronos will look at advances in tools and platform support, including Vulkan on iOS, and new features such as bindless resources, pointers, and eight- and sixteen-bit arithmetic. The Khronos team take a deep dive into LunarG's GPU Assisted Validation, which is now available to application developers, demonstrating its value and how to use it. Finally, Khronos will talk about where Vulkan is going and how the Vulkan Working Group is responding to the needs of a growing, diverse, and often highly opinionated user community.