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Session Name:

(P)Layer Character: Designing Immersive Narratives for Location-Based AR Layers


How do you design narratives that are as real as the player wants them to be? Drawing on his work designing location-based immersive AR, experience designer and Creative Director of AR studio Playlines Rob Morgan will break down the challenges of designing branching digital narratives for real spaces and real players. Rob will show how AR allows developers to dramatize and contextualize real spaces with layers of gameplay and story, with the potential for brand new kinds of immersion through co-operating with the player's imagination, instead of competing with it.

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  • GDC 2019
  • Robert Morgan
  • Playlines
  • free content
  • Game Narrative Summit
  • Game Narrative