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Session Name:

You Can Take an Arrow to the Knee and Still Be an Adventurer

Overview:

As the industry moves towards a more inclusive and diverse future, disability representation still has a long way to go. With a passion for diversity and experience in accessibility and inclusion, Aderyn explores why representation is so powerful, why the industry keeps getting it so wrong and how game designers might be able to do better in the future. Exclusion is never intentional, but when mistakes are made it can alienate people. Be prepared for some moving personal anecdotes reinforced by the community as this session presents a frank look at how to better include the 30% of players that are disabled.

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  • GDC 2019
  • Aderyn Thompson
  • Independent
  • free content
  • Game Narrative Summit
  • Game Narrative