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Producer Bootcamp: Starting Indie Game Production Right
The first month of production is the time when you can have the most impact on the odds of shipping a great game, not to mention shipping it on time and on budget. Hit projects and doomed titles all share that same, portentous first month when the seeds of success or failure are so often sown. Yet developers often treat each day in that first month of development with less respect than they treat the days later in the projectdays that arrive after so many options have been lost. Based on Don Daglow's work with AAA teams, indie developers and startups in Silicon Valley accelerators, this talk will review five key things producers need to do to make those first 30 days produce the right results.
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