You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Building Computationally-Ridiculous Games in the Cloud (Presented by Amazon)
Speaker(s): Louis Castle, Patrick Gilmore, Rich Hilleman, John Smedley
Company Name(s): Amazon Games, Amazon Game Studios, Amazon Game Studios, Amazon Game Studios
Track / Format: Production & Team Management

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: No matter the size or budget of your studio, the cloud is providing opportunities that weren't possible even five years ago. Hear from industry veterans John Smedley (Everquest, H1Z1), Louis Castle (Command & Conquer, Boom Blox), Patrick Gilmore (Medal of Honor, Killer Instinct), and Rich Hilleman (Need for Speed, Madden) to learn how the AWS Cloud has changed the way they approach game development.

GDC 2019

Louis Castle

Amazon Games

Patrick Gilmore

Amazon Game Studios

Rich Hilleman

Amazon Game Studios

John Smedley

Amazon Game Studios

free content

Production & Team Management

Production