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Session Name:

Building Computationally-Ridiculous Games in the Cloud (Presented by Amazon)


No matter the size or budget of your studio, the cloud is providing opportunities that weren't possible even five years ago. Hear from industry veterans John Smedley (Everquest, H1Z1), Louis Castle (Command & Conquer, Boom Blox), Patrick Gilmore (Medal of Honor, Killer Instinct), and Rich Hilleman (Need for Speed, Madden) to learn how the AWS Cloud has changed the way they approach game development.

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  • GDC 2019
  • Louis Castle
  • Amazon Games
  • Patrick Gilmore
  • Amazon Game Studios
  • Rich Hilleman
  • Amazon Game Studios
  • John Smedley
  • Amazon Game Studios
  • free content
  • Production & Team Management
  • Production