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|Session Name:||Building Headquarters: The Social Hub in 'Call of Duty WWII'|
|Company Name(s):||Sledgehammer Games|
|Track / Format:||Production & Team Management|
|Overview:||'Call of Duty: WWII' introduced a brand new feature called Headquarters, a 48-player social hub where players interact with character-driven storefronts, play minigames, show off their accomplishments, and engage with the community in new ways. This talk is a design and development retrospective: what the experience goals of the feature were, what design philosophies were held during development, what challenges were faced, and ultimately, what worked and what didn't. The presentation covers a variety of successes, pain points, and lessons learned while creating a 3rd person, largely non-combative and non-competitive feature within the Call of Duty universe.|