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Session Name:

Building a Mixing Sandbox for 'Just Cause 4'


How do you mix an open world game? How do you let game design influence mix decisions? A mix can provide vital information to the player, but that strict adage doesn't always yield the most creative results. This talk is an in depth look at the technical mix behind 'Just Cause 4', how Avalanche Studios re-thought what mixing for games was, and how the team drew on the work of their game designers to make a creative, simple, and adaptive mix.

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  • GDC 2019
  • Dominic Vega
  • Avalanche Studios
  • free content
  • Audio
  • Audio