|Music in a Sandbox: The Dynamic Music of 'Just Cause 4'
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|The chaotic sandbox gameplay in 'Just Cause 4' allows for incredibly modular gameplay scenarios where the player couldbe doing everything or nothing at any given moment. Such variety in gameplay requires a musical score that can subconsciously communicate non-binary game-states, drive the emotional palette of the experience, and underscore player actions all while giving the feeling of a cinematic action score. This presentation will demonstrate both the technical and creative design aspects of the dynamic music system used in 'Just Cause 4'. It will also provide a postmortem of the advantages and disadvantages of the system as well as how the techniques discussed apply to the broader discipline of game music design.