You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

Taking an Axe to 'God of War' Gameplay


The new 'God of War' has a bold new vision that changed everything about it. A major challenge was determining how gameplay would fit into this vision. Everything from the controls, camera perspective, core weapon, enemy cast and ability set were changing drastically. How can do you change the gameplay system while still maintaining a core feel that resembles the past games? What were the key combat pillars that needed to exist in the new title? Join Jason McDonald as he shares the details in leading the gameplay design for the new 'God of War'. Design philosophies and experiences will be explained as he discusses specific points of the development process, from concept to ship.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2019
  • Jason McDonald
  • Sony Santa Monica Studio
  • free content
  • Design
  • Design