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Session Name:

Puzzle Game Magic Secrets


What makes a good puzzle game, and why? How do you make one and make it GOOD? This session will approach the art and science of puzzle game design through the unstoppably cool lens of human cognition. By framing the ways a brain solves problems, this talk will provide the audience with a clear look into the fundamental components and strategies for designing unique, flow-inducing puzzles.There are SO many different properties of puzzle games, and everyone has a preference for which properties they like to play and design (e.g. Sudoku vs. Portal). What are these toolsets, which provide the richest experience, and how do you make it easier to design with them?

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  • GDC 2019
  • Brett Taylor
  • My Dog Zorro
  • free content
  • Design
  • Design