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|Session Name:||Real-World Techniques and Best Practices for Optimizing Android Games (Presented by Google, Inc.)|
|Speaker(s):||Francesco Carucci, Yoshio Hanawa, Sho Hosoda, Suguru Oho|
|Company Name(s):||Google, Inc., KLab, KLab, KLab|
|Track / Format:||Programming|
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|Overview:||In this session, KLab Inc. will discuss their automatic profiling system using Google Cloud Platform and Google Data Studio to profile and optimize their Android games during development. Additionally Google will share some common performance pitfalls to maximize performance of your game.|