You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Real-World Techniques and Best Practices for Optimizing Android Games (Presented by Google, Inc.)

Overview:

In this session, KLab Inc. will discuss their automatic profiling system using Google Cloud Platform and Google Data Studio to profile and optimize their Android games during development. Additionally Google will share some common performance pitfalls to maximize performance of your game.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2019
  • Francesco Carucci
  • Google, Inc.
  • Yoshio Hanawa
  • KLab
  • Sho Hosoda
  • KLab
  • Suguru Oho
  • KLab
  • free content
  • Programming
  • Programming