This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||'Marvel's Spider-Man': A Technical Postmortem|
|Company Name(s):||Insomniac Games|
|Track / Format:||Programming|
|Overview:||'Marvel's Spider-Man' is Insomniac's biggest game to date. This talk looks back at how their technology evolved to make it possible, and the setbacks and pitfalls along the way. This session will discuss the challenges of rapidly growing asset count, and adapting rendering, streaming, and lighting to build a New York City that fits on a Blu-Ray. It will cover the procedural tools for marking up Manhattan, and how their approach to building the city changed over time. Also discussed will be how the pedestrians, traffic, street vignettes, and random crimes grew from humble beginnings to an interactive part of a living city. Lastly, this session will cover making the wrong vertical slice, the perils of pre-baked lightmaps, how Photo Mode came together one volunteer contribution at a time, and more.|