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Session Name:

Don't Break the Internet: How to Quickly Scale to Meet Player Demand (Presented by Amazon)


Millions of concurrent players. Hundreds of thousands of downloads each day. A global community of players. Games test the limits of scaling infrastructure, and with just one misstep, your biggest fans can become unhappy players. Hear from the AWS teams who support studios that push the limits of scale like Epic Games, King, Rovio, and Ubisoft and how you can keep your game up and running.

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  • GDC 2019
  • Yahav Biran
  • Amazon
  • Robert Breckinridge
  • Amazon
  • Chris Byskal
  • Amazon
  • Yuto Komai
  • Akatsuki Inc.
  • Royal O'Brien
  • Amazon
  • Divya Sreekumar
  • Amazon
  • free content
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  • Programming