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Session Name: Don't Break the Internet: How to Quickly Scale to Meet Player Demand (Presented by Amazon)
Speaker(s): Yahav Biran, Robert Breckinridge, Chris Byskal, Yuto Komai, Royal O'Brien, Divya Sreekumar
Company Name(s): Amazon, Amazon, Amazon, Akatsuki Inc., Amazon, Amazon
Track / Format: Programming
Overview: Millions of concurrent players. Hundreds of thousands of downloads each day. A global community of players. Games test the limits of scaling infrastructure, and with just one misstep, your biggest fans can become unhappy players. Hear from the AWS teams who support studios that push the limits of scale like Epic Games, King, Rovio, and Ubisoft and how you can keep your game up and running.

GDC 2019

Yahav Biran

Amazon

Robert Breckinridge

Amazon

Chris Byskal

Amazon

Yuto Komai

Akatsuki Inc.

Royal O'Brien

Amazon

Divya Sreekumar

Amazon

free content

Programming

Programming