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|Session Name:||Towards Real-time Ray Tracing at Scale on CPU+GPU: The Present and Future of Intel oneAPI Rendering Toolkit for Digital Content Creation and Runtime Optimizations (Presented by Intel)|
|Speaker(s):||Jefferson Amstutz, Sven Woop|
|Company Name(s):||Intel, Intel|
|Track / Format:||Programming|
|Overview:||Intel's oneAPI Rendering Toolkit presents a set of libraries for CPU, and soon to be GPU, optimizations of common ray tracing tasks from base ray tracing kernels, to denoisers, to volume rendering and full turn-key renderers. Several use cases and optimization strategies are presented in real-world applications including interactive path tracing in digital content creation tools, interactive rendering of movie production assets at large scales, interactive denoising of path traced lightmaps, and run-time uses of Embree in gaming engines.|