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The Number One Educational Resource for the Game Industry

Session Name: Towards Real-time Ray Tracing at Scale on CPU+GPU: The Present and Future of Intel oneAPI Rendering Toolkit for Digital Content Creation and Runtime Optimizations (Presented by Intel)
Speaker(s): Jefferson Amstutz, Sven Woop
Company Name(s): Intel, Intel
Track / Format: Programming

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Overview: Intel's oneAPI Rendering Toolkit presents a set of libraries for CPU, and soon to be GPU, optimizations of common ray tracing tasks from base ray tracing kernels, to denoisers, to volume rendering and full turn-key renderers. Several use cases and optimization strategies are presented in real-world applications including interactive path tracing in digital content creation tools, interactive rendering of movie production assets at large scales, interactive denoising of path traced lightmaps, and run-time uses of Embree in gaming engines.

GDC 2020

Jefferson Amstutz

Intel

Sven Woop

Intel

free content

Programming

Programming