|Game Server Performance on 'Tom Clancy's The Division 2'
|Massive Entertainment - a Ubisoft Studio
|Track / Format:
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|David will present technical challenges and solutions in the area of game server performance on Tom Clancy's The Division 2, with a focus on parallelization and multithreading. He will describe how the game code was structured to allow scaling the server simulation to different target machines, both cloud based and bare metal, and what processes were put in place to guarantee the best possible ability for the team to detect and debug issues as they came up. The talk will also touch on the use of automated testing as a means to ensure performance targets are being followed in production.