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|Session Name:||How to Create Captivating, Deeply Interactive Mobile AR Games in Unity (Presented by Unity Technologies)|
|Speaker(s):||Dan Miller, Phil Chacko, Ketaki Shriram, Jhanvi Shriram|
|Company Name(s):||Unity Technologies, Unity Technologies, Krikey, Krikey|
|Track / Format:||Design|
|Overview:||Unity's real-time 3D tools give creators the power to build deeply interactive, augmented reality (AR) experiences that intelligently adapt to any environment and work across devices. In this session, Dan Miller and Phil Chacko share Unity's workflows and framework that give creators the ability to make AR experiences that blur the line between digital and physical worlds. As well, the developers of Krikey, an AR gaming app explain how they're using Unity's AR Foundation and MARS in their newest mobile AR game, Sia's Adventure. All presenters share best practices and tips.|