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Session Name:

Mastering Kombat: Designing Mortal Kombat 11's Empowering Tutorial Mode


Fighting games are some of the most difficult games to play, but they often don't empower players with the tools or structure to digest their complexity. Over the course of Injustice 2 and Mortal Kombat 11, NetherRealm Studios has revamped its tutorials from the ground up. This talk will cover how NetherRealm created a foundation to better onboard players, increase player engagement, and build sustainably for future projects, all through a flexible roadmap for diverse player types, and teaching content via various visual and auditory methods.

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  • GDC 2020
  • Brian Keschinger
  • NetherRealm Studios
  • free content
  • Design
  • Design