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Session Name:

The Players You Didn't Plan For: How Jackbox Games has Adjusted to Life During Quarantine


When Jackbox Games first made Fibbage in 2014, we didn't anticipate how streamers would dramatically affect the way we make games. When COVID-19 sparked a worldwide quarantine, we didn't anticipate our games would become such a popular way for people to connect with each other, or that parents would want to use our games to homeschool children. Whether it's changing trends or a global pandemic, identifying new audiences has helped our company grow. We'll discuss how Jackbox Games has embraced these new audiences and dealt with unexpected challenges while still working to finish production on The Jackbox Party Pack 7 remotely.

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  • GDC Summer 2020
  • Mike Bilder
  • Jackbox Games
  • Brooke Hofer
  • Jackbox Games
  • free content
  • Production & Team Management
  • Production