Session Name: | Evolution of Gacha Systems in Mobile Free to Play Games |
Speaker(s): | Jakub Remiar |
Company Name(s): | Independent |
Track / Format: | Design |
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Overview: | Through its journey from eastern market, gacha systems had changed rapidly in order to better capture the western audience. In this session we will describe the functional elements of an each gacha mechanic such as token system, duplicate system and collection drivers and then compare these elements in different gacha variants with respective successful market examples. Through evolution gacha systems started to include more and more features to offset the randomness of this model. Specific examples will be discussed together with their advantages and disadvantages from game design perspective. |