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Session Name:

Cloud Gaming: Where Are We Now, Where Are We Going?

Overview:

Game developers today are no longer asking "can we do it?" but are instead wondering "what should we use cloud streaming to deliver?" but how did we get here and where will it lead us next? Join Adam Billyard to hear about who were / are the biggest players in cloud gaming from over the past decade, and what we know of / can learn from their technology and business stories. As well as understanding the technology behind video streaming / GPU / pixel / command streaming, Adam will share real-world statistics, analysis, and first hand experiences to outline what the challenges are for the platform holders, developers, and audiences. Adam will also debunk some digestible myths about the economics of cloud streaming, and will speak to key thinking on what the future of cloud gaming might be for anyone considering developing cloud-native projects.

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