You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: AI Summit: Squad Coordination in 'Days Gone'
Speaker(s): Tobias Karlsson
Company Name(s): Sony Bend Studio
Track / Format: AI Summit
Overview: Coordinating groups of AI in combat is a hard problem, coordinating groups of AI in an open world game where the enemy can come from any direction is harder yet. This talk details how groups of AI were coordinate in combat in Sony's Days Gone. This includes how squads are dynamically created, how the positions of friendly and enemy units are analyzed to identify friendly and enemy space and how this information used to position the squad to meet incoming threat and create complex squad behaviors, how a measure of the morale of the squad is calculated and how that drives the squad's actions, as well as how these system integrated with our level authoring tools.

Game Developers Conference 2021

Tobias Karlsson

Sony Bend Studio

free content

AI Summit

AI