You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

The Art of 'Triage' in Online Game Development

Overview:

Properly triaging a game is an art. Doing it right could take a game from being a mediocre player experience to being a great player experience. I will discuss how triage changes through the product development lifecycle. How time, money, and resources play into triage. The dangers of outside pressures placed on the project too early like determining the final budget, resources, and timeline before the core gameplay loops are fully baked. I will provide examples of effective techniques and tools I have used over the years to help better triage a game. The two main areas of focus in my presentation will discuss the journey to come up with a minimum viable product for launch and how to maintain the right level of quality control throughout the production lifecycle. Providing examples of how to strike the right balance of quality features/content at launch that will keep the player engaged while the team is fixing launch issues and getting ready for the next content release.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2021
  • Richard Vogel
  • Certain Affinity
  • free content
  • Production & Team Management
  • Production