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Session Name: How the Industry Can Change the "Games Are Bad" Narrative
Speaker(s): Rachel Kowert
Company Name(s): Take This
Track / Format: Advocacy
Overview: The narrative that games are bad and cause any manner of bad outcomes for children (and adults) is both persistent and inaccurate. This talk will lay out the history and lack of science behind moral panic. It will also discuss how the industry's unwillingness to engage in this issue has led to its perpetuation. The talk will highlight the importance of industry research partnerships and data sharing in shifting this narrative towards one that accurately highlights the benefits and opportunities that video games provide.

Game Developers Conference 2021

Rachel Kowert

Take This

free content

Advocacy

Advocacy