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Session Name:

How the Industry Can Change the "Games Are Bad" Narrative

Overview:

The narrative that games are bad and cause any manner of bad outcomes for children (and adults) is both persistent and inaccurate. This talk will lay out the history and lack of science behind moral panic. It will also discuss how the industry's unwillingness to engage in this issue has led to its perpetuation. The talk will highlight the importance of industry research partnerships and data sharing in shifting this narrative towards one that accurately highlights the benefits and opportunities that video games provide.

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