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|Session Name:||'Sea of Solitude': Game Design Based on Human Emotions|
|Company Name(s):||Jo-Mei GmbH|
|Track / Format:||Advocacy|
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|Overview:||Sea of Solitude is a game about struggling with your inner monsters and overcoming your loneliness. As a very personal project of the studio Jo-Mei and its creative director Cornelia Geppert. The game is tackling issues of mental health. Sea of Solitude follows the premise "when humans get to lonely - they turn into monsters." This is what happened to Kay, a young woman awaking in a stormy ocean. She embarks on a journey to find out what happened to her, encountering other monsters, who - like her - suffer from loneliness. The session is a look behind the curtain - who are these monsters? How did they turn into monsters? And how did Jo-Mei approach the design based on each type of loneliness?Cornelia Geppert will describe the design and development process in depth and talk about the challenges Jo-Mei encountered during development, being a small team with a big ambitions.|