|Game Narrative Summit: How to Restore Player's Real Inner World in the Virtual Game: Strategies to Satisfy Players' Various Emotional Demands
|Jingtao Wang, Xi Wang
|NetEase, Booming Games
|Track / Format:
|Game Narrative Summit
Did you know free users get access to 30% of content from the last 2 years?
|NetEase ThunderFire UX team has an abundant of experience on supporting the development of the successful games. They find that players often have certain emotional demands during their game experience as well as in-game relationships so they make summary and classification on it. In MMORPG games, the diversity of gameplay and narrative makes it easy to meet players' diverse emotional demands. However, even in a game with single or limited gameplay, it is necessary to have an emotionally satisfying game narrative. NetEase ThunderFire UX team supported the session-based game "Conquerors' Blade" produced by Booming Game, which is the outstanding example of the application of this theory. In this presentation, Jingtao Wang, the researcher of NetEase ThunderFire UX team and Xi Wang, the producer of "Conquerors' Blade" will share their strategies to restore players' inner world in the virtual game.