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|Session Name:||Game Narrative Summit: Press Y to Cry: Generating Emotions in Videogame Narrative|
|Track / Format:||Game Narrative Summit|
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|Overview:||Everyone working in videogames knows the answer to 'can videogames make you cry?' is 'yes!'. (Seriously, where you've been the last 20 years?). The real questions are - 'Why make people cry?''How do we make players love, laugh, despise, sympathise, or empathise instead...?' and 'How do developers ensure players feel the right emotions?' Getting players to connect with a game's setting, narrative, or characters provides more than artistic reward, it can add millions to a game's income. But, while videogames have a track record of making players feel scared, thrilled, or titillated, the industry's emotional palette is still small. This practical session looks at existing models of 'Press Y to cry', 'X to shag', or 'O to ponder the existential nature of the universe', and explores a range of other models and solutions for how to deepen emotion during gameplay. Come and share the love (hate, jealousy, trust, joy, etc).|