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|Session Name:||Breathing Life into Greek Myth: The Dialogue of 'Hades'|
|Speaker(s):||Greg Kasavin, Darren Korb|
|Company Name(s):||Supergiant Games, Supergiant Games|
|Track / Format:||Audio|
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|Overview:||How did an independent studio with fewer than 20 employees release a fully-voiced video game with more than 22,000 lines of dialogue, on time, during a global pandemic, to critical acclaim? In this talk, Supergiant Games' creative director Greg Kasavin and audio director Darren Korb will break down their collaborative process on bringing the big cast of Hades to life, from finding the unique voices for iconic characters from Greek myth, to recording, processing, and implementing the game's massive script. They will also reflect on how developing Hades in Early Access turned out to be a huge boon for the narrative, among other aspects, despite Early Access development traditionally not being considered a good fit for story-rich games.|