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|Session Name:||Art Direction Summit: Creating Narrative Context for Store Cosmetics|
|Company Name(s):||Proletariat Inc.|
|Track / Format:||Art Direction Summit|
|Overview:||Creating cosmetics for games can seem like a daunting task, especially when your game relies heavily on those purchases. What are players drawn to? How can you increase engagement? What is going to sell well? Proletariat has found that the best cosmetics are created when their narrative and art team collaborates together to create skins, items, and VFX with both appealing narrative themes and visuals. Join Senior Narrative Designer Tori Schafer as she explains how Spellbreak's narrative and art teams collaborate to create cosmetics that players are excited to purchase.|