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|Session Name:||Board Game Design Summit: Creating Immersion in Tabletop Games|
|Company Name(s):||Wizards of the Coast|
|Track / Format:||Board Game Design Summit|
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|Overview:||Tabletop games expect players to implement their rules engines, manage their UIs, and track every element of the game state. Without a computer there to manage all of the boring bits, how can players become immersed in a game's story or fictional reality?This session covers techniques applied to the design of Dungeons & Dragons 5th edition that create player immersion. Using 4th edition D&D as a point of contrast, it illustrates the differences between a design that creates immersion and one that foils it and extends them into principles useful to any tabletop genre.|