Overview: |
From this presentation, you will get insight into the portrait system Paradox created for Crusader Kings III. It needed a framework capable of depicting tens of thousands of distinctive characters, the ability for children to inherit the appearance of the parents, and immediately react to gameplay changes.Paradox chose to create a system based on DNA, which resulted in a novel approach to procedural character creation. All of which was done by a very small team, proving that is possible to create high-level art with limited resources.The talk will go in-depth on how the system works. It will cover some portrait system basics, useful considerations for anyone building a character system, the mistakes we made, and lessons learned along the way.
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