Session Name: | The Technology Behind NVRTX (Presented by NVIDIA) |
Speaker(s): | Evan Hart |
Company Name(s): | NVIDIA |
Track / Format: | Programming |
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Overview: | The NVRTX family of branches brings enhanced ray tracing support to Unreal Engine 4. This session will discuss several challenges developers can encounter when working to deploy ray tracing in a game environment. The session then briefly delves into how NVIDIA has crafted solutions for these challenges within the context of a curated branch of UE4. |