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Great Level Design is a Studio Wide Effort
Arkane Studios is known for great level design, and Dana Nightingale is known for the level design of nDishonored 2's Clockwork Mansion - neither of which would be possible without the support of the nentire studio. This talk digs into the critical contributions that all team members of a studio play in nmaking a game with great level design, and how level designers can communicate their needs to those nteams so everyone can help one another do their best work. It will also highlight critical hurdles and npitfalls that can keep your project's level design from being as good as it could be with the team you nhave. This is a high-level talk, intended for developers from studio-head to student.
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