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|Session Name:||Creating Feudal Japan from Across the Pacific|
|Company Name(s):||Sucker Punch Productions|
|Track / Format:||Design|
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|Overview:||Ghost of Tsushima is Sucker Punch Productions' most ambitious game to date. It required our team to take on the role of students as we delved into a culture that is not our own. This talk is a condensed look at the creation of Ghost of Tsushima. It will touch on our creative process to develop a new IP as well as the new challenges that we faced as a studio while re-creating feudal Japan. This talk examines the valuable input of cultural experts throughout production and touches on various forms of direction techniques used to find and ship the soul of the game experience.|