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Lessons From Theatre That Can Transform XR Experiences


In 1968, Theater Visionary Peter Brook in his seminal book, The Empty Space, said: "I can take any empty space and call it a bare stage."For the last few years, games developers and XR creatives have been discovering the synergies between theater and interactive immersive artforms and how the two can inform each other in a profound way. In this lecture, James Horn will, using examples from his work with Magic Leap, the Royal Shakespeare Company, Oculus and Games Workshop, explain how developers can practically use established theater techniques to redefine their pre-production processes, create intimacy, immersion and connection through their narrative and storytelling, and utilize the unique spatial experiences provided by XR hardware to explore what "The Empty Virtual Space" is.

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