You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Audio Summit: Moving the Needle: Inclusive Audio Production Practices in 'Tell Me Why'


This talk will explore inclusive production practices within the audio discipline (as well as some interdisciplinary initiatives), using the project Tell Me Why as a case study. This episodic narrative adventure from DONTNOD Entertainment and Xbox Publishing features the first playable trans character from a major studio and publisher. The talk will spotlight how we as game professionals can increase the diversity of perspectives in games, employ ethical and inclusive production practices, and respectfully represent communities who have been historically underrepresented, through intentional day-to-day decisions, and interdisciplinary collaboration. We will review the inclusive production approaches employed on Tell Me Why, including cultural and regional research, deep partnerships with community advocates, as well as inclusive casting and localization.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2021
  • Elise Baldwin
  • Microsoft
  • free content
  • Audio Summit
  • Audio